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Tron: Ares

Tron: Ares (2025) 

I worked with Gmunk’s team on VFX and HUD/UI design and animation for Tron: Ares. Over seven months, we developed the most detailed, high-tech UI workflows I’ve ever been a part of. The design direction was rooted in the idea that the interface used by the film’s protagonist, Ares, should represent the highest degree of technical detail and advanced engineering in the world. Our team pulled out all the tricks to create a design system that breathed and morphed as the tech in the film progressed.

Our "North Star" for the design was the Grid—everything the HUD touched was converted into data, visualized as squares of varying size and complexity. This system was developed by Ryan Cashman in Houdini; I then took his passes into After Effects to composite and map the layers of information directly onto the plates.

On top of that data layer, we integrated UI graphics created in Figma by Jayse Hansen. I worked alongside Darby Faccinto to animate these readouts in After Effects, emphasizing the scanning moments and tactical information seen throughout the film.

Production: Walt_Disney_Pictures
Director: Joachim_Rønning
VFX Supervisor ILM: David_Seager
Production Designer: Darren_Gilford

Designed for: Gmunk_Studios,_INC
VFX Design Supervisor: Bradley_G._Munkowitz
GFX Design Lead: Jayse_Hansen
GFX Motion Director: Darby_Faccinto

VFX Executive Producer: Simona_Bunardzhieva
VFX Executive Staff: Asher_Edwards
VFX Producer: Matteo_J.D._Veglia
VFX Coordinator: Christian_Trineer

JAMM VFX Supervisor: Troy_Moore
JAMM VFX Producer: Justine_Pregler
JAMM CG Supervisor: Zak_Dimaria 

Lead GFX Artists: Toros_Köse, Justin_Hemsley, Daniel_Lazo, Christian_Haberkern
Lead VFX Artists: Adam_Swaab, Ryan_Cashman, Serjan_Burlak, Fred_Hopp 

GFX Artists: Cisco_Torres, Pedro _Flemming, Seth_Molson, Angie_Feret, Ryan_Close, Kasey_Amato, Peter_Clark, Robyn_Haddow, 
VFX Artists: Stefano_Giorgetti, Kiersten_Yahn, Daniela_Levy, Ben_Martin, Caitlin_Roth